This command will attach the specified 3D object to a limb of another 3D object. By attaching an object to the limb of another, the objects position, rotation and scale are entirely controlled by the limb. This technique can be used to allow a robot arm to easily grab and lift an item, or allow your hero character to hold and wear a variety of items. The parameters should be specified using integer values. An additional parameter allows a specific type of glue operation:0 - regular glue object to a limb (default behaviour)1 - wipe out frame orient, leaving position only (avoid hierarchy frame problems)2 - wipe out child object position for accurate limb location placement

Syntax: 
GLUE OBJECT TO LIMB Object Number, Second Object, Limb Number
GLUE OBJECT TO LIMB Object Number, Second Object, Limb Number, Glue Mode