This command will link a newly created limb to a limb within an existing 3D object. When a limb is connected to another, it becomes a child limb that will be affected by the position, rotation and scale of its parent limbs. The parameters should be specified using integer values. When you ADD LIMB, all limb index values are re-ordered to reflect the new hierarchy, so old limb numbers will not be the same as they where before the LINK LIMB command.
Syntax:
LINK LIMB Object Number, Limb Parent, Limb Child