This command loads a model into the specified 3D object number. You must specify a model in the X, 3DS, MDL, MD2 or MD3 format. Once you have loaded the 3D object file successfully, you can use the specified 3D object number to position, rotate, scale, animate and manipulate your 3D object. The object number should be specified using an integer value. The optional Load Mode parameter controls how the data loaded from the model is handled, and which behaviour is required. An additional Reduce Texture mode also controls a run-time scale down of the loaded texture plate. Be aware that when you load an object that has associated textures, you are handing over texture management to the engine which will attempt to save texture memory by re-using textures previously loaded from the same filename. To take over texture management, use LOAD IMAGE and TEXTURE OBJECT commands.Load Mode:0-DBV1 legacy behaviour1-DBPro : out of the box new pro standard2-Leave states alone to keep material/diffuse effects3-Leave states alone to keep material/texture effects4-Ensure object blends texture and diffuse at stage zero5-Leave states alone to keep multi-material effectsReduce Texture Mode:0-No ReductionN-Divide By N

Syntax: 
LOAD OBJECT Filename, Object Number
LOAD OBJECT Filename, Object Number, Texture Mode
LOAD OBJECT Filename, Object Number, Texture Mode, Texture Reduce