This command will play an animated sprite. The command defines the start and end frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command. The Delay Value specifies the delay factor between animating frames. A low value is fast, a high value is slow. The parameters should be specified using integer values. The frame number is incremented with each iteration of the PLAY SPRITE command. Therefore Play Sprite must be called for each frame of the animation to be displayed.
Syntax:
PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value