This command will change the rotation of the specified limb within the 3D object. Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. The object and limb parameters should be specified using integer values. The offset parameters should be specified using real numbers.

Syntax: 
ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle
ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle, Bounds Flag