This command will scale the UV data of the specified limb of the 3D object. The UV data controls how a texture is mapped onto your object. By scaling the UV data, you can effectively stretch or tile the texture over your object. The U value controls the horizontal spread of the data. The V value controls the vertical spread of the data. A U or V value of 1 means no scale change. A value of 0.5 will scale the texture by half. A value of 2.0 will double the scale of the texture. The scale effect is permanent.
Syntax:
SCALE LIMB TEXTURE Object Number, Limb Number, UScale, VScale
SCALE LIMB TEXTURE Object Number, Limb Number, Stage Number, UScale, VScale