DBP Command List

Commandsort iconSection
#CONSTANT
#INCLUDE
ABS
ACOS
ADD LIMB
ADD MATRIX4
ADD MESH TO VERTEXDATA
ADD TO QUEUE
ADD TO STACK
ADD VECTOR2
ADD VECTOR3
ADD VECTOR4
ALPHA AVAILABLE
ALPHABLENDING AVAILABLE
ALPHACOMPARISON AVAILABLE
ANIMATION EXIST
ANIMATION HEIGHT
ANIMATION LOOPING
ANIMATION PAUSED
ANIMATION PLAYING
ANIMATION POSITION X
ANIMATION POSITION Y
ANIMATION SPEED
ANIMATION VOLUME
ANIMATION WIDTH
ANISTROPICFILTERING AVAILABLE
ANTIALIAS AVAILABLE
APPEND OBJECT
APPNAME$
ARRAY COUNT
ARRAY DELETE ELEMENT
ARRAY INDEX TO BOTTOM
ARRAY INDEX TO QUEUE
ARRAY INDEX TO STACK
ARRAY INDEX TO TOP
ARRAY INDEX VALID
ARRAY INSERT AT BOTTOM
ARRAY INSERT AT ELEMENT
ARRAY INSERT AT TOP
ASC
ASIN
ATAN
ATANFULL
AUTOCAM OFF
AUTOCAM ON
AUTOMATIC CAMERA COLLISION
AUTOMATIC OBJECT COLLISION
BACKDROP OFF
BACKDROP ON
BCC VECTOR2
BCC VECTOR3
BCC VECTOR4
BIN$
BITMAP DEPTH
BITMAP EXIST
BITMAP FLIPPED
BITMAP HEIGHT
BITMAP MIRRORED
BITMAP WIDTH
BLITSYSTOLOCAL AVAILABLE
BLUR BITMAP
BOX
BREAK
BSP COLLISION HIT
BSP COLLISION X
BSP COLLISION Y
BSP COLLISION Z
BUILD FOV LHMATRIX4
BUILD FOV RHMATRIX4
BUILD LOOKAT LHMATRIX4
BUILD LOOKAT RHMATRIX4
BUILD ORTHO LHMATRIX4
BUILD ORTHO RHMATRIX4
BUILD PERSPECTIVE LHMATRIX4
BUILD PERSPECTIVE RHMATRIX4
BUILD REFLECTION MATRIX4
BUILD ROTATION AXIS MATRIX4
CALCULATE AUTOMATIC COLLISION
CALIBRATEGAMMA AVAILABLE
CALL DLL
CAMERA ANGLE X
CAMERA ANGLE Y
CAMERA ANGLE Z
CAMERA EXIST
CAMERA POSITION X
CAMERA POSITION Y
CAMERA POSITION Z
CASE
CASE DEFAULT
CATMULLROM VECTOR2
CATMULLROM VECTOR3
CATMULLROM VECTOR4
CCW VECTOR2
CD
CEIL
CENTER TEXT
CHANGE MESH
CHANGE MESH FROM MEMBLOCK
CHANGE MOUSE
CHECK DISPLAY MODE
CHECK LIMB LINK
CHECKLIST QUANTITY
CHECKLIST STRING$
CHECKLIST VALUE A
CHECKLIST VALUE B
CHECKLIST VALUE C
CHECKLIST VALUE D
CHR$
CIRCLE
CL$
CLEAR CAMERA VIEW
CLEAR ENTRY BUFFER
CLIPANDSCALEPOINTS AVAILABLE
CLIPTLVERTS AVAILABLE
CLONE OBJECT
CLONE SOUND
CLONE SPRITE
CLOSE FILE
CLS
CLS
COLOR AMBIENT LIGHT
COLOR BACKDROP
COLOR LIGHT
COLOR LIMB
COLOR OBJECT
COLOR PARTICLES
COLORPERSPECTIVE AVAILABLE
COLORWRITEENABLE AVAILABLE
COMPILE CSG
CONTROL CAMERA USING ARROWKEYS
CONTROL DEVICE NAME$
CONTROL DEVICE X
CONTROL DEVICE Y
CONTROL DEVICE Z
CONTROLKEY
CONVERT MESH TO VERTEXDATA
CONVERT OBJECT FVF
COPY BITMAP
COPY FILE
COPY MATRIX4
COPY MEMBLOCK
COPY MEMORY
COPY VECTOR2
COPY VECTOR3
COPY VECTOR4
COS
CREATE ANIMATED SPRITE
CREATE BITMAP
CREATE NET GAME
CREATE NET PLAYER
CREATE PIXEL SHADER FROM FILE
CREATE VERTEX SHADER FROM FILE
CROSS PRODUCT VECTOR3
CUBEMAP AVAILABLE
CULLCCW AVAILABLE
CULLCW AVAILABLE
CURRENT BITMAP
CURRENT GRAPHICS CARD$
CURVEANGLE
CURVEVALUE
DATA
DEC
DEFAULT NET GAME
DELETE ANIMATION
DELETE BITMAP
DELETE BSP
DELETE CAMERA
DELETE DIRECTORY
DELETE DLL
DELETE EFFECT
DELETE FILE
DELETE IMAGE
DELETE LIGHT
DELETE MATRIX
DELETE MATRIX4
DELETE MEMBLOCK
DELETE MEMORY
DELETE MESH
DELETE MESH FROM VERTEXDATA
DELETE MUSIC
DELETE OBJECT
DELETE OBJECT COLLISION BOX
DELETE OBJECTS
DELETE PARTICLES
DELETE PIXEL SHADER
DELETE SOUND
DELETE SPRITE
DELETE TERRAIN
DELETE VECTOR2
DELETE VECTOR3
DELETE VECTOR4
DELETE VERTEX SHADER
DIM
DIR
DISABLE ESCAPEKEY
DISABLE OBJECT ZBIAS
DISABLE OBJECT ZDEPTH
DISABLE OBJECT ZREAD
DISABLE OBJECT ZWRITE
DISABLE SYSTEMKEYS
DITHER AVAILABLE
DIVIDE MATRIX4
DIVIDE VECTOR2
DIVIDE VECTOR3
DIVIDE VECTOR4
DLL CALL EXIST
DLL EXIST
DO
DOT
DOT PRODUCT VECTOR2
DOT PRODUCT VECTOR3
DOWNKEY
DRAW SPRITES FIRST
DRAW SPRITES LAST
DRAW TO BACK
DRAW TO FRONT
DRIVELIST
EFFECT EXIST
ELLIPSE
ELSE
EMPTY ARRAY
EMPTY CHECKLIST
ENABLE ESCAPEKEY
ENABLE OBJECT ZBIAS
ENABLE OBJECT ZDEPTH
ENABLE OBJECT ZREAD
ENABLE OBJECT ZWRITE
ENABLE SYSTEMKEYS
END
ENDCASE
ENDFUNCTION
ENDIF
ENDSELECT
ENDTYPE
ENDWHILE
ENTRY$
ESCAPEKEY
EXCLUDE OBJECT OFF
EXCLUDE OBJECT ON
EXECUTE FILE
EXIT
EXIT PROMPT
EXITFUNCTION
EXP
FADE BITMAP
FADE OBJECT
FASTSYNC
FILE END
FILE EXIST
FILE OPEN
FILE SIZE
FILL MATRIX
FILL MEMORY
FILTERING AVAILABLE
FIND FIRST
FIND NEXT
FIX OBJECT PIVOT
FLIP BITMAP
FLIP SPRITE
FLOOR
FLUSH VIDEO MEMORY
FOG AVAILABLE
FOG COLOR
FOG DISTANCE
FOG OFF
FOG ON
FOGRANGE AVAILABLE
FOGTABLE AVAILABLE
FOGVERTEX AVAILABLE
FOR
FORCE ANGLE
FORCE AUTO CENTER OFF
FORCE AUTO CENTER ON
FORCE CHAINSAW
FORCE DOWN
FORCE IMPACT
FORCE LEFT
FORCE NO EFFECT
FORCE RIGHT
FORCE SHOOT
FORCE UP
FORCE WATER EFFECT
FREE NET GAME
FREE NET PLAYER
FTP CONNECT
FTP DELETE FILE
FTP DISCONNECT
FTP FIND FIRST
FTP FIND NEXT
FTP GET FILE
FTP PROCEED
FTP PUT FILE
FTP SET DIR
FTP TERMINATE
FULLSCREENGAMMA AVAILABLE
FUNCTION
GET BACKBUFFER DEPTH
GET BACKBUFFER HEIGHT
GET BACKBUFFER PITCH
GET BACKBUFFER PTR
GET BACKBUFFER WIDTH
GET CLIPBOARD$
GET DATE$
GET DEVICE TYPE
GET DIR$
GET FILE CREATION$
GET FILE DATE$
GET FILE NAME$
GET FILE TYPE
GET FTP DIR$
GET FTP ERROR$
GET FTP FAILURE
GET FTP FILE NAME$
GET FTP FILE SIZE
GET FTP FILE TYPE
GET FTP PROGRESS
GET FTP STATUS
GET GROUND HEIGHT
GET IMAGE
GET INDEXDATA
GET MATRIX HEIGHT
GET MAXIMUM LIGHTS
GET MAXIMUM PIXEL SHADER VALUE
GET MAXIMUM PIXEL SHADER VERSION
GET MAXIMUM TEXTURE HEIGHT
GET MAXIMUM TEXTURE WIDTH
GET MAXIMUM VERTEX SHADER CONSTANTS
GET MAXIMUM VERTEX SHADER VERSION
GET MAXIMUM VOLUME EXTENT
GET MEMBLOCK PTR
GET MEMBLOCK SIZE
GET NET MESSAGE
GET NUMBER OF CD TRACKS
GET OBJECT COLLISION X
GET OBJECT COLLISION Y
GET OBJECT COLLISION Z
GET PICK DISTANCE
GET PICK VECTOR X
GET PICK VECTOR Y
GET PICK VECTOR Z
GET PIXELS PITCH
GET PIXELS POINTER
GET REGISTRY
GET REGISTRY$
GET STATIC COLLISION HIT
GET STATIC COLLISION X
GET STATIC COLLISION Y
GET STATIC COLLISION Z
GET TERRAIN HEIGHT
GET TIME$
GET TOTAL TERRAIN HEIGHT
GET VERTEXDATA DIFFUSE
GET VERTEXDATA INDEX COUNT
GET VERTEXDATA NORMALS X
GET VERTEXDATA NORMALS Y
GET VERTEXDATA NORMALS Z
GET VERTEXDATA POSITION X
GET VERTEXDATA POSITION Y
GET VERTEXDATA POSITION Z
GET VERTEXDATA U
GET VERTEXDATA V
GET VERTEXDATA VERTEX COUNT