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DBP Command List
Command
Section
#CONSTANT
Core
#INCLUDE
Core
ABS
Core
ACOS
Core
ADD LIMB
Basic 3D
ADD MATRIX4
3D Maths
ADD MESH TO VERTEXDATA
Basic 3D
ADD TO QUEUE
Core
ADD TO STACK
Core
ADD VECTOR2
3D Maths
ADD VECTOR3
3D Maths
ADD VECTOR4
3D Maths
ALPHA AVAILABLE
Basic 3D
ALPHABLENDING AVAILABLE
Basic 3D
ALPHACOMPARISON AVAILABLE
Basic 3D
ANIMATION EXIST
Animation
ANIMATION HEIGHT
Animation
ANIMATION LOOPING
Animation
ANIMATION PAUSED
Animation
ANIMATION PLAYING
Animation
ANIMATION POSITION X
Animation
ANIMATION POSITION Y
Animation
ANIMATION SPEED
Animation
ANIMATION VOLUME
Animation
ANIMATION WIDTH
Animation
ANISTROPICFILTERING AVAILABLE
Basic 3D
ANTIALIAS AVAILABLE
Basic 3D
APPEND OBJECT
Basic 3D
APPNAME$
File
ARRAY COUNT
Core
ARRAY DELETE ELEMENT
Core
ARRAY INDEX TO BOTTOM
Core
ARRAY INDEX TO QUEUE
Core
ARRAY INDEX TO STACK
Core
ARRAY INDEX TO TOP
Core
ARRAY INDEX VALID
Core
ARRAY INSERT AT BOTTOM
Core
ARRAY INSERT AT ELEMENT
Core
ARRAY INSERT AT TOP
Core
ASC
Text
ASIN
Core
ATAN
Core
ATANFULL
Core
AUTOCAM OFF
Camera
AUTOCAM ON
Camera
AUTOMATIC CAMERA COLLISION
Basic 3D
AUTOMATIC OBJECT COLLISION
Basic 3D
BACKDROP OFF
Camera
BACKDROP ON
Camera
BCC VECTOR2
3D Maths
BCC VECTOR3
3D Maths
BCC VECTOR4
3D Maths
BIN$
Text
BITMAP DEPTH
Bitmap
BITMAP EXIST
Bitmap
BITMAP FLIPPED
Bitmap
BITMAP HEIGHT
Bitmap
BITMAP MIRRORED
Bitmap
BITMAP WIDTH
Bitmap
BLITSYSTOLOCAL AVAILABLE
Basic 3D
BLUR BITMAP
Bitmap
BOX
Basic 2D
BREAK
Core
BSP COLLISION HIT
World
BSP COLLISION X
World
BSP COLLISION Y
World
BSP COLLISION Z
World
BUILD FOV LHMATRIX4
3D Maths
BUILD FOV RHMATRIX4
3D Maths
BUILD LOOKAT LHMATRIX4
3D Maths
BUILD LOOKAT RHMATRIX4
3D Maths
BUILD ORTHO LHMATRIX4
3D Maths
BUILD ORTHO RHMATRIX4
3D Maths
BUILD PERSPECTIVE LHMATRIX4
3D Maths
BUILD PERSPECTIVE RHMATRIX4
3D Maths
BUILD REFLECTION MATRIX4
3D Maths
BUILD ROTATION AXIS MATRIX4
3D Maths
CALCULATE AUTOMATIC COLLISION
Basic 3D
CALIBRATEGAMMA AVAILABLE
Basic 3D
CALL DLL
System
CAMERA ANGLE X
Camera
CAMERA ANGLE Y
Camera
CAMERA ANGLE Z
Camera
CAMERA EXIST
Camera
CAMERA POSITION X
Camera
CAMERA POSITION Y
Camera
CAMERA POSITION Z
Camera
CASE
Core
CASE DEFAULT
Core
CATMULLROM VECTOR2
3D Maths
CATMULLROM VECTOR3
3D Maths
CATMULLROM VECTOR4
3D Maths
CCW VECTOR2
3D Maths
CD
File
CEIL
Core
CENTER TEXT
Text
CHANGE MESH
Basic 3D
CHANGE MESH FROM MEMBLOCK
Memblocks
CHANGE MOUSE
Input
CHECK DISPLAY MODE
Display
CHECK LIMB LINK
Basic 3D
CHECKLIST QUANTITY
System
CHECKLIST STRING$
System
CHECKLIST VALUE A
System
CHECKLIST VALUE B
System
CHECKLIST VALUE C
System
CHECKLIST VALUE D
System
CHR$
Text
CIRCLE
Basic 2D
CL$
Core
CLEAR CAMERA VIEW
Camera
CLEAR ENTRY BUFFER
Input
CLIPANDSCALEPOINTS AVAILABLE
Basic 3D
CLIPTLVERTS AVAILABLE
Basic 3D
CLONE OBJECT
Basic 3D
CLONE SOUND
Sound
CLONE SPRITE
Sprite
CLOSE FILE
File
CLS
Core
CLS
Basic 2D
COLOR AMBIENT LIGHT
Light
COLOR BACKDROP
Camera
COLOR LIGHT
Light
COLOR LIMB
Basic 3D
COLOR OBJECT
Basic 3D
COLOR PARTICLES
Particles
COLORPERSPECTIVE AVAILABLE
Basic 3D
COLORWRITEENABLE AVAILABLE
Basic 3D
COMPILE CSG
Basic 3D
CONTROL CAMERA USING ARROWKEYS
Camera
CONTROL DEVICE NAME$
Input
CONTROL DEVICE X
Input
CONTROL DEVICE Y
Input
CONTROL DEVICE Z
Input
CONTROLKEY
Input
CONVERT MESH TO VERTEXDATA
Basic 3D
CONVERT OBJECT FVF
Basic 3D
COPY BITMAP
Bitmap
COPY FILE
File
COPY MATRIX4
3D Maths
COPY MEMBLOCK
Memblocks
COPY MEMORY
Core
COPY VECTOR2
3D Maths
COPY VECTOR3
3D Maths
COPY VECTOR4
3D Maths
COS
Core
CREATE ANIMATED SPRITE
Sprite
CREATE BITMAP
Bitmap
CREATE NET GAME
Multiplayer
CREATE NET PLAYER
Multiplayer
CREATE PIXEL SHADER FROM FILE
Basic 3D
CREATE VERTEX SHADER FROM FILE
Basic 3D
CROSS PRODUCT VECTOR3
3D Maths
CUBEMAP AVAILABLE
Basic 3D
CULLCCW AVAILABLE
Basic 3D
CULLCW AVAILABLE
Basic 3D
CURRENT BITMAP
Bitmap
CURRENT GRAPHICS CARD$
Display
CURVEANGLE
Core
CURVEVALUE
Core
DATA
Core
DEC
Core
DEFAULT NET GAME
Multiplayer
DELETE ANIMATION
Animation
DELETE BITMAP
Bitmap
DELETE BSP
World
DELETE CAMERA
Camera
DELETE DIRECTORY
File
DELETE DLL
System
DELETE EFFECT
Basic 3D
DELETE FILE
File
DELETE IMAGE
Image
DELETE LIGHT
Light
DELETE MATRIX
Matrix
DELETE MATRIX4
3D Maths
DELETE MEMBLOCK
Memblocks
DELETE MEMORY
Core
DELETE MESH
Basic 3D
DELETE MESH FROM VERTEXDATA
Basic 3D
DELETE MUSIC
Music
DELETE OBJECT
Basic 3D
DELETE OBJECT COLLISION BOX
Basic 3D
DELETE OBJECTS
Basic 3D
DELETE PARTICLES
Particles
DELETE PIXEL SHADER
Basic 3D
DELETE SOUND
Sound
DELETE SPRITE
Sprite
DELETE TERRAIN
World
DELETE VECTOR2
3D Maths
DELETE VECTOR3
3D Maths
DELETE VECTOR4
3D Maths
DELETE VERTEX SHADER
Basic 3D
DIM
Core
DIR
File
DISABLE ESCAPEKEY
System
DISABLE OBJECT ZBIAS
Basic 3D
DISABLE OBJECT ZDEPTH
Basic 3D
DISABLE OBJECT ZREAD
Basic 3D
DISABLE OBJECT ZWRITE
Basic 3D
DISABLE SYSTEMKEYS
System
DITHER AVAILABLE
Basic 3D
DIVIDE MATRIX4
3D Maths
DIVIDE VECTOR2
3D Maths
DIVIDE VECTOR3
3D Maths
DIVIDE VECTOR4
3D Maths
DLL CALL EXIST
System
DLL EXIST
System
DO
Core
DOT
Basic 2D
DOT PRODUCT VECTOR2
3D Maths
DOT PRODUCT VECTOR3
3D Maths
DOWNKEY
Input
DRAW SPRITES FIRST
Core
DRAW SPRITES LAST
Core
DRAW TO BACK
Core
DRAW TO FRONT
Core
DRIVELIST
File
EFFECT EXIST
Basic 3D
ELLIPSE
Basic 2D
ELSE
Core
EMPTY ARRAY
Core
EMPTY CHECKLIST
System
ENABLE ESCAPEKEY
System
ENABLE OBJECT ZBIAS
Basic 3D
ENABLE OBJECT ZDEPTH
Basic 3D
ENABLE OBJECT ZREAD
Basic 3D
ENABLE OBJECT ZWRITE
Basic 3D
ENABLE SYSTEMKEYS
System
END
Core
ENDCASE
Core
ENDFUNCTION
Core
ENDIF
Core
ENDSELECT
Core
ENDTYPE
Core
ENDWHILE
Core
ENTRY$
Input
ESCAPEKEY
Input
EXCLUDE OBJECT OFF
Basic 3D
EXCLUDE OBJECT ON
Basic 3D
EXECUTE FILE
File
EXIT
Core
EXIT PROMPT
System
EXITFUNCTION
Core
EXP
Core
FADE BITMAP
Bitmap
FADE OBJECT
Basic 3D
FASTSYNC
Core
FILE END
File
FILE EXIST
File
FILE OPEN
File
FILE SIZE
File
FILL MATRIX
Matrix
FILL MEMORY
Core
FILTERING AVAILABLE
Basic 3D
FIND FIRST
File
FIND NEXT
File
FIX OBJECT PIVOT
Basic 3D
FLIP BITMAP
Bitmap
FLIP SPRITE
Sprite
FLOOR
Core
FLUSH VIDEO MEMORY
Basic 3D
FOG AVAILABLE
Basic 3D
FOG COLOR
Light
FOG DISTANCE
Light
FOG OFF
Light
FOG ON
Light
FOGRANGE AVAILABLE
Basic 3D
FOGTABLE AVAILABLE
Basic 3D
FOGVERTEX AVAILABLE
Basic 3D
FOR
Core
FORCE ANGLE
Input
FORCE AUTO CENTER OFF
Input
FORCE AUTO CENTER ON
Input
FORCE CHAINSAW
Input
FORCE DOWN
Input
FORCE IMPACT
Input
FORCE LEFT
Input
FORCE NO EFFECT
Input
FORCE RIGHT
Input
FORCE SHOOT
Input
FORCE UP
Input
FORCE WATER EFFECT
Input
FREE NET GAME
Multiplayer
FREE NET PLAYER
Multiplayer
FTP CONNECT
Ftp
FTP DELETE FILE
Ftp
FTP DISCONNECT
Ftp
FTP FIND FIRST
Ftp
FTP FIND NEXT
Ftp
FTP GET FILE
Ftp
FTP PROCEED
Ftp
FTP PUT FILE
Ftp
FTP SET DIR
Ftp
FTP TERMINATE
Ftp
FULLSCREENGAMMA AVAILABLE
Basic 3D
FUNCTION
Core
GET BACKBUFFER DEPTH
Display
GET BACKBUFFER HEIGHT
Display
GET BACKBUFFER PITCH
Display
GET BACKBUFFER PTR
Display
GET BACKBUFFER WIDTH
Display
GET CLIPBOARD$
Input
GET DATE$
Core
GET DEVICE TYPE
Basic 3D
GET DIR$
File
GET FILE CREATION$
File
GET FILE DATE$
File
GET FILE NAME$
File
GET FILE TYPE
File
GET FTP DIR$
Ftp
GET FTP ERROR$
Ftp
GET FTP FAILURE
Ftp
GET FTP FILE NAME$
Ftp
GET FTP FILE SIZE
Ftp
GET FTP FILE TYPE
Ftp
GET FTP PROGRESS
Ftp
GET FTP STATUS
Ftp
GET GROUND HEIGHT
Matrix
GET IMAGE
Image
GET INDEXDATA
Basic 3D
GET MATRIX HEIGHT
Matrix
GET MAXIMUM LIGHTS
Basic 3D
GET MAXIMUM PIXEL SHADER VALUE
Basic 3D
GET MAXIMUM PIXEL SHADER VERSION
Basic 3D
GET MAXIMUM TEXTURE HEIGHT
Basic 3D
GET MAXIMUM TEXTURE WIDTH
Basic 3D
GET MAXIMUM VERTEX SHADER CONSTANTS
Basic 3D
GET MAXIMUM VERTEX SHADER VERSION
Basic 3D
GET MAXIMUM VOLUME EXTENT
Basic 3D
GET MEMBLOCK PTR
Memblocks
GET MEMBLOCK SIZE
Memblocks
GET NET MESSAGE
Multiplayer
GET NUMBER OF CD TRACKS
Music
GET OBJECT COLLISION X
Basic 3D
GET OBJECT COLLISION Y
Basic 3D
GET OBJECT COLLISION Z
Basic 3D
GET PICK DISTANCE
Basic 3D
GET PICK VECTOR X
Basic 3D
GET PICK VECTOR Y
Basic 3D
GET PICK VECTOR Z
Basic 3D
GET PIXELS PITCH
Basic 2D
GET PIXELS POINTER
Basic 2D
GET REGISTRY
Input
GET REGISTRY$
Input
GET STATIC COLLISION HIT
Basic 3D
GET STATIC COLLISION X
Basic 3D
GET STATIC COLLISION Y
Basic 3D
GET STATIC COLLISION Z
Basic 3D
GET TERRAIN HEIGHT
World
GET TIME$
Core
GET TOTAL TERRAIN HEIGHT
World
GET VERTEXDATA DIFFUSE
Basic 3D
GET VERTEXDATA INDEX COUNT
Basic 3D
GET VERTEXDATA NORMALS X
Basic 3D
GET VERTEXDATA NORMALS Y
Basic 3D
GET VERTEXDATA NORMALS Z
Basic 3D
GET VERTEXDATA POSITION X
Basic 3D
GET VERTEXDATA POSITION Y
Basic 3D
GET VERTEXDATA POSITION Z
Basic 3D
GET VERTEXDATA U
Basic 3D
GET VERTEXDATA V
Basic 3D
GET VERTEXDATA VERTEX COUNT